Made a few changes to the blog format today, broadened the range of topics i’ll be writing on so hopefully I’ll be more likely to actually update every day. New blog sub-title reads thus:
“New media, tech, games and Warcraft”
pretty amazing, right? I used the Aristotelean laws of tragedy combined with the golden ratio to create it. However i predict some naysaying right off the bat:
“Games and Warcraft? Warcraft is a game! i hate the new title and by extension have come to hate you!”
Warcraft is not a game. Proving this will be the subject of the first post. By doing so i shall win the day and silence the naysayers. Pray silence…
Two properties one would commonly ascribe to a video game that cannot be ascribed to WoW:
1. Blindness-inducing fun
A good game will make you go blind with fun. WoW can make no such boast, as at it’s core it is very little fun. In this sense WoW perfectly mirrors real life. Want to do something cool in WoW? A sexy new mount, awesome new axe? Well get ready for several weeks of arduous repetitive labour, earning the money/reputation/experience to attain said item. and that’s ok – the hard graft makes the eventual achievement all the more rewarding, but let’s just say that WoW is a game in as much as a flight-simulator, which makes you fly the English channel in realtime before you get to crash into the Eiffel Tower.
2. Escapism
Regular games provide blissful escape from the drudgery of everyday life. Can the same be said of Warcraft? Not likely. Despite being first and foremost a fantasy game the nature of putting a fantastical realm into a realtime universe which is populated by real people imposes some strict limitations. For example:
I have to earn gold. the process is slow and laborious. I have to work for it and there are no shortcuts. the best way to make money is to create items yourself and selling them over the in-game auction house at a small profit to people with enough money that they can afford to simply buy, instead of make, what they want.
Training a profession is expensive, and gives you no edge over the market as everyone else has the same skills as you.
Getting hired for a raid or dungeon is as tricky as landing a job. Prepare to face interviews from pinickety group leaders who will ask for, and be dissappointed with, your character stats, dps, armor, resilience rating and HP. They will also want to know what you have trained as, your class and sub-class specification and will make very sure you know what your role is within the team. Yesterday I tried to exaggerate my characters stats only to have the raid leader look up my character online (on WoW armory, the web-based statistic repository) and foil my efforts. Alas he saw i was wearing mostly blue items (of piddling rare quality) and he wanted only people decked out in purple items (of glorious epic quality) so no work for me. If you are lucky enough to qualify for a dungeon or raid group, make sure you are polite and do your job diligently and ethically – you are only two clicks away from being unceremoniously booted out.
I don’t know what to draw from these observations. Possibly that the market economy system is embedded deep in human nature, or perhaps that there’s a subconscious post-modern giggling-into-the-milk type thrill to be had from seeing a blood-elf paladin paying his taxes.